Tim Potter
← Writing

Tagged

Game development

2 posts tagged “Game development”.

72 Hours With Claude Fable

I made an endless racer with my kids using Claude Fable, hours before the US government blocked access to it for foreign nationals and Anthropic had to pull it. This is what we built in the window.

Building MegaWord: Bringing Wordle to the Sega Mega Drive

How I built MegaWord, a Wordle demake for the Sega Mega Drive, using SGDK, AI tooling, pixel art pipelines and real hardware constraints.

Available for projects

Work
with me

Tim Potter

Got a project or idea you want to talk about? Drop a line and let's chat.

Get in touch