Hard Break
01Hard Break is an eight-ball pool game for the Sega Mega Drive, with seven venues, a CPU opponent and full-table physics running on a 16-bit console from the late 80s.
- Type
- Sega Mega Drive - SGDK
- Year
- 2026
- Status
- In progress
I co-run Little Thunder, designing products, interfaces and websites. This is where I keep side projects, experiments and notes that don't fit neatly anywhere else.
Ormeau Labs, Belfast
12:30–13:30
An informal lunch-and-learn for designers, creatives and makers exploring where AI and design meet.
Register for freeHard Break is an eight-ball pool game for the Sega Mega Drive, with seven venues, a CPU opponent and full-table physics running on a 16-bit console from the late 80s.
Footi AR is an in-progress augmented-reality match report for Footi, turning a finished football match into a spatial replay you can explore on your phone.
HyperDrift is an endless synthwave racer that runs entirely in the browser. No download, no install, no asset files. The world, the obstacles and even the soundtrack are generated live in code.
MegaWord is a Sega Mega Drive homebrew Wordle demake built with SGDK, custom pixel art workflows and real 16-bit hardware constraints. Now at v2.0, with twelve animated backgrounds, an original soundtrack and a rebuilt word list.
Four months after shipping MegaWord for the Sega Mega Drive, I rebuilt most of it. Twelve animated backgrounds, an original soundtrack, a repaired word list, and a bug that only showed up on a real CRT.
A quick overview of my talk at the first Impromptu, on what happens when you aim AI at old hardware.
A new informal lunch-and-learn for designers, creatives and makers exploring where AI and design meet, hosted with Chris Armstrong at Ormeau Labs in Belfast on Thursday 10 September.
Available for projects
Got a project or idea you want to talk about? Drop a line and let's chat.
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