Impromptu · Ormeau Labs, Belfast · Thu 10 Sep 2026
Full disclosure
Co-hosts an AI event.
Turns up to talk about a processor from 1979
And developing for hardware from the 1980s


The honest bit
Tools
A capable AI model.
Tokens
A subscription and a bit of budget.
Time
An evening. Maybe two.

A different direction
Take all this new capability and aim it at old hardware, old formats and old problems that were never designed with any of it in mind.
Elsewhere
People are pointing new tools at machines the world stopped supporting.

A macOS driver for a Windows-only HP printer
@kuberwastaken

A typewriter turned into a Claude terminal
@BenJames____

Site messages printed on a desk thermal printer
@yashbanka123

A vintage desk phone reverse engineered into an agent
@ktoya_me

Background
Obsessed with SEGA. The music, the pixel art, the boxes, the manuals. I wanted to make games for it before I knew what that meant.
The idea

I play Wordle regularly. I've loved the Mega Drive since I was a kid. My brain did the rest.
Attempt one
AI first. No prep. No plan.
Wrong approach.
That was back in GPT-5.3-Codex.
Attempt two
Started in March. Shipped 1.0 in June.
GPT-5.4 → GPT-5.5
Achievable idea. Clear rules. No scrolling, no physics. Something I could actually finish.
The process
Logo, UI, keyboard: every asset hand-placed on a 320-wide canvas, composed the way I'd compose a website.
Move the cursor to zoom in 
The whole game







The biggest rabbit hole
512 colours · 61 on screen at once
ChatGPT Image 2.0
Generate the scene.
Photoshop
Resize to 320 wide.
Indexed colour
Down to 16 colours.
Import to SGDK
Quantises it again. Mud.
Research
Quantisation, safe palettes, export formats.
Custom tool
Snap every colour to a Mega Drive value.
Pixel correction
Pencil out the blemishes by hand.
In game
1:1. Exactly as designed.


Tooling
A background tester and palette swapper: reads the indexed PNG, flags anything that isn't Mega Drive-safe, lets me fix pixels in place and exports SGDK-ready art.
SGDK
Sega Genesis Development Kit, in C.
GPT-5.4 → 5.5
Scaffolding, debugging, small tools, rubber-ducking at 1am.
ChatGPT Image 2.0
Starting points for the scenes.
Figma
Logo, UI, keyboard, every screen.
Photoshop
Resize, index, export. Then my own tool.
ElevenLabs
Adding voice sound bites to the game.
BlastEm · RetroArch
Day to day, on the Mac.
Real hardware
Mega Drive 2, EverDrive, CRT. Every milestone.
Tooling
Plays the build, reports back. Regression testing for a cartridge.
Online
Finish a timed game.
The 68000, a processor from 1979, encodes your result into a short code.
You type it in at megawordhq.com.
The site decodes it, checks it adds up, and ranks you.
THE PLAYER is the network connection.
Reception
“Playing on a Tower of Power and CRT screen, the way it was meant to be!


What I learned
For the developers who did this for a living.
What I learned
An album. A film. A cartridge. No day-one patch, no redo. Somebody had to decide it was ready.

The game
megawordhq.com
Me
timpotter.dev